![]() It was incredibly exciting to get this behind the curtain look at the place where the project has been worked on for years now. I believe I heard Dutch, English, and French besides German but do not quote me on it! ![]() I somehow managed to arrive more or less in time to have a quarter of an hour to play through two short chapters in the Gollum Room where a number of computers were prepared for a large number of people present obviously interested to try their hands at it. I will not bother you too much with my adventures that day – train-wise – but let me just say that both ICE speed trains I was supposed to take that day were cancelled. Please note that I am not a gaming journalist so you won’t get the latest tech talk with me but my impressions as the Tolkienist. Little did I know how much I would enjoy my travels – German Railways and its attempts to annoy the hell out of me notwithstanding – and I would like to share a few of my insights. I was headed for Hamburg to have a first look at Lord of the Rings: Gollum with its developing studio, Daedalic Entertainment. ![]() It was six o’clock, way too early for my liking, and I had a few hours’ train ride ahead of me. On a cold March morning I left my apartment in beautiful Jena.
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